Kalathandra
Forged to sculpt dimensions and impose the will of her gods, she slithered through twisted truths—until she drank from the Fountain of Shattered Mirrors. There, Kalathandra saw: her mission was never to balance reality, but to sacrifice stubborn life to feed the rotted eternity of the Obsidian Regime.
So she tore off her ritual eyelids and with her own blood drew the Sigil of Eternal Betrayal.
When she unsheathes her sword of unfinished equations, even the angels of the Seventh Conclave shut their eyes… and reveal their dark nature. Now, she hunts her former masters through the rubble of realities she once swore to destroy.
Kalatha was raised  to devour worlds, but chose instead to chew the entrails of her creators. Now, every dimension she crosses is a note in the symphony that will shatter the Obsidian Throne.
Explorations
KALATHANDRA: A Journey Beyond the Brief
(Concept Art Case Study –  Extra Mile Class Project)
This character design pipeline began where most stop—pushing beyond the concept phase into full 3D production-ready development. Under the "Extra Mile" methodology from Pablo Muñoz, I explored every facet of Kalathandra’s evolution
Conceptual art: Paper hand drawing + Photoshop (Original concept and zbrush firts sculpt developed under the mentorship of Constantine Sekeris through the Concept Art Association program.)
Blocking + Sculpture: Zbrush
Retopology and UVs: Zbrush + Maya + Rizom
Texture: Substance Painter +Photoshop
Rig and sculpture posed: CC4 + Maya
Render: Marmoset tolbag 4
Environment: Unreal 5.4 + Kitbash assets + Photoshop
Post production: Photoshop  

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