This fanart was my way of bringing Gato's intriguing design into the third dimension, showing the appeal of Castillo's original illustrations and a touch of my style. This model was made entirely in Maya, with an optimized topology and then a subsequent smoothing for rendering. Texturing in Substance and the final renderings were done in Marmoset Toolbag 4 with post-production in Photoshop to polish some details.

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